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Angels Sanguine Honor Gaurd (5)

Angels Sanguine, 2cnd company Honor Guard

Raphael is the Sanguiary Priest converted with a bionic left arm should he fall in Battle. His name is also written on top of his Jump Pack on the right booster. The Techmarine is the only un-converted piece. He has Techmarine symbol painted on his right knee. He has yet no name and is rather mysterious The Vetern Srg. carries a glowing power sword and is converted to aim his plasma pistol outward. The Banner Bearer has also been converted. His plasma pistol aims out in the direction he is looking. He is also balanced better than any banner bearer I've ever seen. I've painted stars ont he back side of the banner in the black area which the flash washed out. The last Marine is a simple vetern who has "Die Scum" written in white on his chain sword. His right arm has been pulled back with his plasma pistol and his right leg has also been adjusted to suggest a fearsome charge.

      These Blood Angels are taken right out of the "Blood Angel Codex" page 14, top, center. Their colors are red, black, gold, and white. I have painted nearly 12,000 points of mostly Ground troops in my time (half of that Space Marines)so they are as close to pro-painted as you can get without being pro-painted. They have been clear coated to keep the few decals and beautiful paint job looking nice.(hence the flash) They were also flocked with Citadel Green flock. The Banner Bearer can be found on my other page.



Angels Sanguine Tactical Squad (10)

Angels Sanguine, 2cnd company, Tac squad 1

Esstentials: This is a ten man tactical squad complete with missle launcher, vetern srg, and flamer. The Srg's banner is hand painted (I'm sorry my pictures are bad but I don't have digital camera) The color scheme is red, black, and gold taken from page 14 of the "Blood Angels Codex". They have a matching Honor Guard also for sale. These are my best work yet after painting for nearly two years and 12,000 or so pts worth. I've included special rules below to add a little spice if you want into your game play. Every model but two have been converted in some way or another. If you ask nice after the transaction is complete I'll paint a matching squad for $100

Also known as the Bleeding Hammers, this squad is well known for their crazy antics and unbelievable survival rating. Tougher than even some of the fiercest to join the Death Company they some how manage to stay alive (albeit wounded) in the most difficult circumstances. Led by "Death Strike" who never leaves a man behind (except to pursue alien scum) they have defeated orks, scum eldar, and more often than not the dreaded Tyranid swarms. "Death Strike" himself has reported to have killed two Hive Tyrants and a Carnifex in various engagements (Other reports suggest he may simply be modest in his achievements).

Below are the special rules devised for each Space Marine in the squad and their point value which totals to be 233 points. If you choose to play normal rules simply ignore "Gunner's" extra bolter and change "Death Strike's" Thunder hammer to a power weapon for a total of 196 points.


Vet. Srg. Edgar "Death Strike" Bilus carries a Thunder Hammer which he would other-wise use with his terminator suit. He's the kind of soldier who believes the bigger the bug is the cooler its guts when it's split in two. Cost-60
Ralph "'nader" is a gernade specialist who gets a bang out of his work. Carries krak gernades and melta bombs. Cost -21
"Scope" He was a sniper as a young scout and misses his old job, but at least now he gets to fight up close. Hits on 2+ due to sniper scope Cost-16
"Specs" Yes that's an auspex in his hand. He is the navigator of the squad and makes sure the surprise is theirs. Auspex user Cost- 17
Joe is your average Blood Angel Space Marine. It's rumored he might be normal but most reject the idea. May re-roll any dice connected to him once each turn. Cost-18
"Back Blast" doesn't shoot his big gun as much as he would like, but, "it's amazing the size of a skull you can crack with this thing." Base Str. 5 Cost-27
"Lugnut" is "Back Blast's" loader. He's… well… one nut short of a bolter as the gene seed affected him a little bit much. He get's credit for carrying a Krak Gernade because of that ammo he forgets to put down in a close fight. Has ignore injury due to his excessive disregard for personal well-being which is beyond almost all Blood Angel limits. Cost-19
"Hot Seat" is a pyromaniac and a Blood Angel. You do the math. He is also the squad chef by virtue of tenacious control of the cooking gear. Cost-21
"Gunner" is a gun enthusiast that even the ancient NRA would have thought twice about. He counts as using a twin-linked bolter, and when resolving close combat he will shoot his twin linked bolter at close range instead of fighting normally in close combat. Cost-17
"Lefty" can be seen in his early days on the front left-hand corner of "Codex Blood Angels" He fights with a base WS of 5 due to his left-handed tactics. Cost-17